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18 years ago I began my professional game development journey. I've since led projects for some of the biggest entertainment companies in the world. Now, with over 20 shipped titles behind me, it's time for a new adventure.

VFX

Cinematography

Lighting

Level Design

Writting

Contact: gpriske@gmail.com

Shipped Titles

  1. 7 Confidential Disney Imagineering projects

  2. Confidential F1 Racing project

  3. Star Wars: Galactic Starcruiser

  4. Xbox Elite Controller Demo

  5. Roblox

  6. Oddity Nook

  7. Chicken Pox

  8. Virballs

  9. PYM Kitchen

  10. Transport Fever

  11. Huston Botanic Gardens

  12. Urban Air

  13. See No Evil

  14. Dungeon Defender 2

  15. Dungeon Defenders 

  16. Empathy

  17. Bluesheep

  18. Yore VR

  19. Fractured Veil

  20. Public Transit Simulation

  21. The Dead Linger

Proficiencies

Unreal Engine - 14 years

3Ds max - 18 years
Zbrush - 10 years

3D Coat - 10 years

Photoshop - 15 years​

Unity - 5 Years
Substance - 5 years

Mixer - 3 years


 

Jerry Rees -

Executive Disney Imagineer & Director of 'Brave Little Toaster'

Gabriel's ability to elevate the creative vision of each project, and his ability to rapidly iterate demos that gathered critical experiential data in emerging technologies was invaluable to our process.

 

You will undoubtedly find his collaborative spirit and self-motivation as much of a plus as I did. I'm happy to recommend Gabriel Priske as a creative storyteller and technical innovator who will elevate the worth of any project.

Ryan Bond -

Executive Manager at Iron Belly Studios

Gabe is a highly talented, multi-disciplinary game developer with a persistently cheerful and optimistic demeanor. He joined one of my projects during crunch time, and was from day one  contributing to the overall design process for our game and the studio. He's intelligent, funny, polite, and delivers great work. An excellent person to have on your project.

Robert Bowen -

Senior Animator at Bolder Games

As an Creative Director Gabe is a perfect mix of creative genius and humbly accepting criticism. He's able to quickly lay a foundation of artistry, iterate and collaborate, all without losing sight of the final vision for the project. His technical understanding of game development often surprises me, possessing both a depth and breadth of knowledge that simply aren't fair to expect one person to wield.

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